Most modes require a unique binary sequence, often called an initialization vector , for each encryption operation. The IV has to be non-repeating and, for some modes, random as well. The initialization vector is used to ensure distinct ciphertexts are produced even when the same plaintext is encrypted multiple times independently with the same key. Block ciphers may be capable of operating on more than one block size, but during transformation the block size is always fixed.
Block cipher modes operate on whole blocks and require that the last part of the data be padded to a full block if it is smaller than the current block size. There are, however, modes that do not require padding because they effectively use a block cipher as a stream cipher. Counter with cipher block chaining message authentication code (counter with CBC-MAC; CCM) is an authenticated encryption algorithm designed to provide both authentication and confidentiality. CCM mode is only defined for block ciphers with a block length of 128 bits. Once a player has completed the main story and has reached the level cap , they unlock access to different types of end-game content.
A harder difficulty mode called "Prestige" is available for the Leviathan raid and its raid lairs, with modifiers; there are no plans for a Prestige mode for Last Wish. These end-game activities reward players with powerful gear upon successful completion to increase their Power level. Many modes use an initialization vector which, depending on the mode, may have requirements such as being only used once or being unpredictable ahead of its publication, etc. Reusing an IV with the same key in CTR, GCM or OFB mode results in XORing the same keystream with two or more plaintexts, a clear misuse of a stream, with a catastrophic loss of security. Deterministic authenticated encryption modes such as the NIST Key Wrap algorithm and the SIV AEAD mode do not require an IV as an input, and return the same ciphertext and authentication tag every time for a given plaintext and key.
Other IV misuse-resistant modes such as AES-GCM-SIV benefit from an IV input, for example in the maximum amount of data that can be safely encrypted with one key, while not failing catastrophically if the same IV is used multiple times. Its main drawbacks are that encryption is sequential (i.e., it cannot be parallelized), and that the message must be padded to a multiple of the cipher block size. One way to handle this last issue is through the method known as ciphertext stealing. Note that a one-bit change in a plaintext or initialization vector affects all following ciphertext blocks. GCM is defined for block ciphers with a block size of 128 bits.
Replay Mod 1 12 Galois message authentication code is an authentication-only variant of the GCM which can form an incremental message authentication code. Both GCM and GMAC can accept initialization vectors of arbitrary length. GCM can take full advantage of parallel processing and implementing GCM can make efficient use of an instruction pipeline or a hardware pipeline. The CBC mode of operation incurs pipeline stalls that hamper its efficiency and performance. Named Curse of Osiris, it focuses on the character Osiris from the lore of the original Destiny.
The expansion takes players to the planet Mercury with its own patrol mode. Additionally, the EXP level cap was raised to 25 and the Power level cap was raised to 330. There was also a timed-exclusive Crucible map for PS4 players called Wormhaven. Instead of an entirely new raid, a feature called raid lair was added, featuring new areas to the existing Leviathan raid and a different final boss. The second expansion, Warmind, was released on May 8, 2018 and focuses on the Warmind Rasputin from the original game. This expansion takes players to the planet Mars in a new area called Hellas Basin.
The expansion also features a new mode called "Escalation Protocol", a horde mode which can be started by any player in the patrol mode on Mars. As well, the EXP level cap was raised to 30 and the Power level cap was raised to 380. In addition to Rasputin, a new character named Ana Bray was added, who serves as the primary NPC on Mars. Like the previous expansion, Warmind also includes a second raid lair on the Leviathan. The expansion also added progressive ranking systems for PvP, titled Valor and Glory.
Players earn Valor in quickplay matches while Glory is earned in competitive matches, with each new rank earning greater rewards. Valor points are earned regardless of win or loss, while Glory points are earned by wins but reduced by losses. Both expansions featured timed-exclusive content for the PlayStation 4 platform, which became available for other platforms in late 2019. OFBOutput feedbackEncryption parallelizableNoDecryption parallelizableNoRandom read accessNoThe output feedback mode makes a block cipher into a synchronous stream cipher. It generates keystream blocks, which are then XORed with the plaintext blocks to get the ciphertext. Just as with other stream ciphers, flipping a bit in the ciphertext produces a flipped bit in the plaintext at the same location.
This property allows many error-correcting codes to function normally even when applied before encryption. CFB, OFB and CTR modes do not require any special measures to handle messages whose lengths are not multiples of the block size, since the modes work by XORing the plaintext with the output of the block cipher. The last partial block of plaintext is XORed with the first few bytes of the last keystream block, producing a final ciphertext block that is the same size as the final partial plaintext block. With the release of the Shadowkeep expansion in October 2019, Bungie made several changes to the monetization model of Destiny 2. Bungie's aim was to have the game able to be played by anyone with their friends, regardless of platform, so they implemented cross-saving, allowing players to transfer their characters from one platform to another. Alongside this, they partnered with Google to offer Destiny 2 on Stadia, a new game streaming service.
Content like Forsaken and Shadowkeep can be purchased à la carte by the player. Shadowkeep and future expansions are considered standalone experiences, not requiring the player to have bought the other additional content. Further, Destiny 2 introduced a battle pass system lasting for each season, featuring two tiers of rewards, which include weapons, cosmetics, and in-game materials and currency, for playing various activities during that season. One tier is free for all players, while the second tier is only available to players that have purchased the season pass.
Both New Light and the Shadowkeep expansion come after Bungie's acquisition of the publishing rights of the Destiny franchise from Activision. In Destiny 2's second year a new PvP activity was released called Gambit. This activity puts two teams of four against each other to defeat AI opponents from one of the games different faction's/ races , collect their motes and then bank them. A maximum of 15 motes can be held time and for every five motes held will spawn a different sized blocker on each side. 5 motes will spawn Taken Vex Goblin as a small blocker, 10 will spawn a Taken Fallen Capitan, and 15 motes will spawn a Taken Hive Ogre. At different points in the game an invasion portal will spawn were a member of the team can invade the other team to defeat other players who are carrying motes.
When a team banks a total of 75 motes the boss will appear, and whoever beats the boss first wins that round. During Season of the Drifter, a new version of Gambit was added called 'Gambit Prime'. The concept is still the same but, motes required to spawn the boss is now 100 when multiple blockers are present the team bank will start draining and adding to the other team's total mote count, and the level advantage is enabled. S Crucible featured six-versus-six and three-versus-three game modes, as well as a limited time two-versus-two mode.
At launch, all game modes were four-versus-four as Bungie shifted their focus to smaller teams for competitive multiplayer and better map design, but Quickplay modes eventually became six-versus-six. Like the original, player statistics such as weapon power and defense are balanced between players in Crucible game modes. The in-game HUD was updated so that players can see if an enemy has their supercharged or has power ammo.
Currently, players have the option to choose between four rotating playlists, rumble (a six-player Free-for-All game mode) survival and freelance survival , classic mix, and private matches. Players assume the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect humanity from different alien races and combat the looming threat of the Darkness. Like the original Destiny, the game features expansion packs which further the story and adds new content across the game. Year One of Destiny 2 featured two small expansions, Curse of Osiris and Warmind. A third, large expansion, Forsaken, began Year Two with an overhaul on gameplay. The release of the next expansion, Shadowkeep began Year Three.
Shadowkeep and future releases are considered standalone releases, not requiring players to own previous premium content. Released alongside this fourth expansion was a version of Destiny 2 called New Light, a free-to-play re-release of Destiny 2, which also included access to the first two expansions. Separate seasonal passes also became available for each season's content. While the main Destiny 2 game has since been free-to-play, all other content requires purchasing.
CBCCipher block chainingEncryption parallelizableNoDecryption parallelizableYesRandom read accessYesEhrsam, Meyer, Smith and Tuchman invented the cipher block chaining mode of operation in 1976. In CBC mode, each block of plaintext is XORed with the previous ciphertext block before being encrypted. This way, each ciphertext block depends on all plaintext blocks processed up to that point. To make each message unique, an initialization vector must be used in the first block.
For some keys an all-zero initialization vector may generate some block cipher modes (CFB-8, OFB-8) to get internal state stuck at all-zero. For CFB-8, an all-zero IV and an all-zero plaintext, causes 1/256 of keys to generate no encryption, plaintext is returned as ciphertext. For OFB-8, using all zero initialization vector will generate no encryption for 1/256 of keys.
OFB-8 encryption returns the plaintext unencrypted for affected keys. The Shadowkeep expansion brought two major changes affecting gear. First was the introduction of the "Armor 2.0" system; rather that random perks, armor is generated with randomized attributes in six major areas related to each class and to each class skill, along with an assigned element and an energy level. The total attribute score from all pieces of equipment armor influences factors such as skill cooldown rate or the rate of their super charge. Players can infuse resources into an armor piece to increase the armor's energy level. A new array of mods for armor was introduced, most which are limited by element type and require a certain amount of energy.
Players can thus add mods into armor that matched the element type, limited by the current energy level for the armor. Each piece of armor is limited to one general mod, two mods specific to that armor type and a mod related to the seasonal events. As they level up the artifact, they select which mods to unlock which include both special weapon mods and these unique season mods, typically tied to the season's story.
The weapon mods included the introduction of special Champions, powerful enemies that required a weapon with the corresponding mod to initially weaken before damage can be done to it. Upon reaching the character EXP level cap , character progression shifts to improving their "Power" level (formerly "Light" level) by acquiring new and better equipment. This equipment can be gained through a variety of sources, including "strikes", dungeons, or raids, and in-game events. The three weapon classes and five pieces of armor each have a Power level; a character's Power level is the average of that gear.
A higher character level allows for better equipment with higher Power levels to be equipped. Gear can be infused with unwanted gear of higher Power level to increase its Power level for the cost of in-game resources. For modern authenticated encryption or protocols with message authentication codes chained in MAC-Then-Encrypt order, any bit error should completely abort decryption and must not generate any specific bit errors to decryptor. I.e. if decryption succeeded, there should not be any bit error. As such error propagation is less important subject in modern cipher modes than in traditional confidentiality-only modes.
An initialization vector has different security requirements than a key, so the IV usually does not need to be secret. For most block cipher modes it is important that an initialization vector is never reused under the same key, i.e. it must be a cryptographic nonce. Many block cipher modes have stronger requirements, such as the IV must be random or pseudorandom.
Some block ciphers have particular problems with certain initialization vectors, such as all zero IV generating no encryption . Only one map is featured for Trials' four-day duration, but the map also rotates weekly. Unlike Trials of Osiris, players can gain access to the Trials of the Nine's social space called The Spire, located in unknown space, for completing a match of Trials and earning Trials tokens.
There, players will meet an NPC called the Emissary of the Nine, who will exchange tokens for gear. Gaining three, five, and seven wins on the scorecard, respectively, gain access to the upper tiers of the social space with greater rewards at each tier. Going flawless with seven wins allows admittance into an exclusive area with even greater rewards. To access Trials of the Nine, players must have completed the campaign, completed Lord Shaxx's "Call to Arms" milestone, and have a Power level of at least 260. However, a lower, undamaged portion of the Tower becomes the main social space post-campaign.
Like the original, there are Patrol missions and public events, but the emphasis has been placed more on the exploration of the worlds, including towns that players can visit and friendly NPCs who can be found in-game and will give side-quests. New missions were added called "Adventures", which allow players to explore the area and go on a treasure hunt-like journey to dungeon-like areas. Some Adventures culminate in what is called a Lost Sector, which are somewhat hidden areas in worlds that lead players to a boss that yields rewards upon its defeat.
Lost Sectors can be found and accessed without doing an Adventure. Starting with the Curse of Osiris expansion, Heroic Adventures were added, which are harder versions of Adventures and they rotate each week. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Like the original, activities in Destiny 2 are divided among player versus environment and player versus player game types.
In addition to normal story missions, PvE features three-player "strikes" and dungeons and six-player raids. A free roam patrol mode is also available for each destination which feature public events as well as activities not available in the original. These activities have an emphasis on exploration of the destinations and interactions with non-player characters ; the original Destiny only featured NPCs in social spaces. PvP features objective-based modes, as well as traditional deathmatch game modes. Many more modes of operation for block ciphers have been suggested.
Still others don't categorize as confidentiality, authenticity, or authenticated encryption – for example key feedback mode and Davies–Meyer hashing. In PCBC mode, each block of plaintext is XORed with both the previous plaintext block and the previous ciphertext block before being encrypted. Like with CBC mode, an initialization vector is used in the first block. In cryptography, a block cipher mode of operation is an algorithm that uses a block cipher to provide information security such as confidentiality or authenticity. A block cipher by itself is only suitable for the secure cryptographic transformation of one fixed-length group of bits called a block.
A mode of operation describes how to repeatedly apply a cipher's single-block operation to securely transform amounts of data larger than a block. Evan Slead of Electronic Gaming Monthly also praised the exploration, but was not a fan of the recategorization of the weapons. Kallie Plagge of GameSpot said that the game features mostly the same structure as the original, including its "mechanically excellent shooting and satisfying loot grind". Carter praised the Lost Sectors and public events, as well as the additional story quests and Adventures post-campaign.
Miller said that the Lost Sectors were fun, but they became less interesting with the more that were done. Perez, however, was not a fan of the Adventures and Lost Sectors activities, saying they were a "disconnect the main campaign". He said that they were filler content, and that they were "monotonous and a bore to accomplish, lacking the heart that fills the campaign." He did praise the public events as they are only periodic.
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